From 252f1c0af36748ac368ca791aad0d5a7f94b6d21 Mon Sep 17 00:00:00 2001 From: Omar Roth Date: Sun, 25 Mar 2018 00:21:22 -0500 Subject: [PATCH] Remove sources for quality selector --- assets/css/quality-selector.css | 25 - .../js/silvermine-videojs-quality-selector.js | 1981 ----------------- 2 files changed, 2006 deletions(-) delete mode 100644 assets/css/quality-selector.css delete mode 100644 assets/js/silvermine-videojs-quality-selector.js diff --git a/assets/css/quality-selector.css b/assets/css/quality-selector.css deleted file mode 100644 index f74cce70..00000000 --- a/assets/css/quality-selector.css +++ /dev/null @@ -1,25 +0,0 @@ -.vjs-quality-selector .vjs-menu-button { - margin: 0; - padding: 0; - height: 100%; - width: 100%; -} -.vjs-quality-selector .vjs-icon-placeholder { - font-family: "VideoJS"; - font-weight: normal; - font-style: normal; -} -.vjs-quality-selector .vjs-icon-placeholder:before { - content: "\f110"; -} -.vjs-quality-changing .vjs-big-play-button { - display: none; -} -.vjs-quality-changing .vjs-control-bar { - display: -webkit-box; - display: -webkit-flex; - display: -ms-flexbox; - display: flex; - visibility: visible; - opacity: 1; -} diff --git a/assets/js/silvermine-videojs-quality-selector.js b/assets/js/silvermine-videojs-quality-selector.js deleted file mode 100644 index 493d5bb5..00000000 --- a/assets/js/silvermine-videojs-quality-selector.js +++ /dev/null @@ -1,1981 +0,0 @@ -(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o= 0 && length <= MAX_ARRAY_INDEX; - }; - - // Collection Functions - // -------------------- - - // The cornerstone, an `each` implementation, aka `forEach`. - // Handles raw objects in addition to array-likes. Treats all - // sparse array-likes as if they were dense. - _.each = _.forEach = function(obj, iteratee, context) { - iteratee = optimizeCb(iteratee, context); - var i, length; - if (isArrayLike(obj)) { - for (i = 0, length = obj.length; i < length; i++) { - iteratee(obj[i], i, obj); - } - } else { - var keys = _.keys(obj); - for (i = 0, length = keys.length; i < length; i++) { - iteratee(obj[keys[i]], keys[i], obj); - } - } - return obj; - }; - - // Return the results of applying the iteratee to each element. - _.map = _.collect = function(obj, iteratee, context) { - iteratee = cb(iteratee, context); - var keys = !isArrayLike(obj) && _.keys(obj), - length = (keys || obj).length, - results = Array(length); - for (var index = 0; index < length; index++) { - var currentKey = keys ? keys[index] : index; - results[index] = iteratee(obj[currentKey], currentKey, obj); - } - return results; - }; - - // Create a reducing function iterating left or right. - function createReduce(dir) { - // Optimized iterator function as using arguments.length - // in the main function will deoptimize the, see #1991. - function iterator(obj, iteratee, memo, keys, index, length) { - for (; index >= 0 && index < length; index += dir) { - var currentKey = keys ? keys[index] : index; - memo = iteratee(memo, obj[currentKey], currentKey, obj); - } - return memo; - } - - return function(obj, iteratee, memo, context) { - iteratee = optimizeCb(iteratee, context, 4); - var keys = !isArrayLike(obj) && _.keys(obj), - length = (keys || obj).length, - index = dir > 0 ? 0 : length - 1; - // Determine the initial value if none is provided. - if (arguments.length < 3) { - memo = obj[keys ? keys[index] : index]; - index += dir; - } - return iterator(obj, iteratee, memo, keys, index, length); - }; - } - - // **Reduce** builds up a single result from a list of values, aka `inject`, - // or `foldl`. - _.reduce = _.foldl = _.inject = createReduce(1); - - // The right-associative version of reduce, also known as `foldr`. - _.reduceRight = _.foldr = createReduce(-1); - - // Return the first value which passes a truth test. Aliased as `detect`. - _.find = _.detect = function(obj, predicate, context) { - var key; - if (isArrayLike(obj)) { - key = _.findIndex(obj, predicate, context); - } else { - key = _.findKey(obj, predicate, context); - } - if (key !== void 0 && key !== -1) return obj[key]; - }; - - // Return all the elements that pass a truth test. - // Aliased as `select`. - _.filter = _.select = function(obj, predicate, context) { - var results = []; - predicate = cb(predicate, context); - _.each(obj, function(value, index, list) { - if (predicate(value, index, list)) results.push(value); - }); - return results; - }; - - // Return all the elements for which a truth test fails. - _.reject = function(obj, predicate, context) { - return _.filter(obj, _.negate(cb(predicate)), context); - }; - - // Determine whether all of the elements match a truth test. - // Aliased as `all`. - _.every = _.all = function(obj, predicate, context) { - predicate = cb(predicate, context); - var keys = !isArrayLike(obj) && _.keys(obj), - length = (keys || obj).length; - for (var index = 0; index < length; index++) { - var currentKey = keys ? keys[index] : index; - if (!predicate(obj[currentKey], currentKey, obj)) return false; - } - return true; - }; - - // Determine if at least one element in the object matches a truth test. - // Aliased as `any`. - _.some = _.any = function(obj, predicate, context) { - predicate = cb(predicate, context); - var keys = !isArrayLike(obj) && _.keys(obj), - length = (keys || obj).length; - for (var index = 0; index < length; index++) { - var currentKey = keys ? keys[index] : index; - if (predicate(obj[currentKey], currentKey, obj)) return true; - } - return false; - }; - - // Determine if the array or object contains a given item (using `===`). - // Aliased as `includes` and `include`. - _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) { - if (!isArrayLike(obj)) obj = _.values(obj); - if (typeof fromIndex != 'number' || guard) fromIndex = 0; - return _.indexOf(obj, item, fromIndex) >= 0; - }; - - // Invoke a method (with arguments) on every item in a collection. - _.invoke = function(obj, method) { - var args = slice.call(arguments, 2); - var isFunc = _.isFunction(method); - return _.map(obj, function(value) { - var func = isFunc ? method : value[method]; - return func == null ? func : func.apply(value, args); - }); - }; - - // Convenience version of a common use case of `map`: fetching a property. - _.pluck = function(obj, key) { - return _.map(obj, _.property(key)); - }; - - // Convenience version of a common use case of `filter`: selecting only objects - // containing specific `key:value` pairs. - _.where = function(obj, attrs) { - return _.filter(obj, _.matcher(attrs)); - }; - - // Convenience version of a common use case of `find`: getting the first object - // containing specific `key:value` pairs. - _.findWhere = function(obj, attrs) { - return _.find(obj, _.matcher(attrs)); - }; - - // Return the maximum element (or element-based computation). - _.max = function(obj, iteratee, context) { - var result = -Infinity, lastComputed = -Infinity, - value, computed; - if (iteratee == null && obj != null) { - obj = isArrayLike(obj) ? obj : _.values(obj); - for (var i = 0, length = obj.length; i < length; i++) { - value = obj[i]; - if (value > result) { - result = value; - } - } - } else { - iteratee = cb(iteratee, context); - _.each(obj, function(value, index, list) { - computed = iteratee(value, index, list); - if (computed > lastComputed || computed === -Infinity && result === -Infinity) { - result = value; - lastComputed = computed; - } - }); - } - return result; - }; - - // Return the minimum element (or element-based computation). - _.min = function(obj, iteratee, context) { - var result = Infinity, lastComputed = Infinity, - value, computed; - if (iteratee == null && obj != null) { - obj = isArrayLike(obj) ? obj : _.values(obj); - for (var i = 0, length = obj.length; i < length; i++) { - value = obj[i]; - if (value < result) { - result = value; - } - } - } else { - iteratee = cb(iteratee, context); - _.each(obj, function(value, index, list) { - computed = iteratee(value, index, list); - if (computed < lastComputed || computed === Infinity && result === Infinity) { - result = value; - lastComputed = computed; - } - }); - } - return result; - }; - - // Shuffle a collection, using the modern version of the - // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle). - _.shuffle = function(obj) { - var set = isArrayLike(obj) ? obj : _.values(obj); - var length = set.length; - var shuffled = Array(length); - for (var index = 0, rand; index < length; index++) { - rand = _.random(0, index); - if (rand !== index) shuffled[index] = shuffled[rand]; - shuffled[rand] = set[index]; - } - return shuffled; - }; - - // Sample **n** random values from a collection. - // If **n** is not specified, returns a single random element. - // The internal `guard` argument allows it to work with `map`. - _.sample = function(obj, n, guard) { - if (n == null || guard) { - if (!isArrayLike(obj)) obj = _.values(obj); - return obj[_.random(obj.length - 1)]; - } - return _.shuffle(obj).slice(0, Math.max(0, n)); - }; - - // Sort the object's values by a criterion produced by an iteratee. - _.sortBy = function(obj, iteratee, context) { - iteratee = cb(iteratee, context); - return _.pluck(_.map(obj, function(value, index, list) { - return { - value: value, - index: index, - criteria: iteratee(value, index, list) - }; - }).sort(function(left, right) { - var a = left.criteria; - var b = right.criteria; - if (a !== b) { - if (a > b || a === void 0) return 1; - if (a < b || b === void 0) return -1; - } - return left.index - right.index; - }), 'value'); - }; - - // An internal function used for aggregate "group by" operations. - var group = function(behavior) { - return function(obj, iteratee, context) { - var result = {}; - iteratee = cb(iteratee, context); - _.each(obj, function(value, index) { - var key = iteratee(value, index, obj); - behavior(result, value, key); - }); - return result; - }; - }; - - // Groups the object's values by a criterion. Pass either a string attribute - // to group by, or a function that returns the criterion. - _.groupBy = group(function(result, value, key) { - if (_.has(result, key)) result[key].push(value); else result[key] = [value]; - }); - - // Indexes the object's values by a criterion, similar to `groupBy`, but for - // when you know that your index values will be unique. - _.indexBy = group(function(result, value, key) { - result[key] = value; - }); - - // Counts instances of an object that group by a certain criterion. Pass - // either a string attribute to count by, or a function that returns the - // criterion. - _.countBy = group(function(result, value, key) { - if (_.has(result, key)) result[key]++; else result[key] = 1; - }); - - // Safely create a real, live array from anything iterable. - _.toArray = function(obj) { - if (!obj) return []; - if (_.isArray(obj)) return slice.call(obj); - if (isArrayLike(obj)) return _.map(obj, _.identity); - return _.values(obj); - }; - - // Return the number of elements in an object. - _.size = function(obj) { - if (obj == null) return 0; - return isArrayLike(obj) ? obj.length : _.keys(obj).length; - }; - - // Split a collection into two arrays: one whose elements all satisfy the given - // predicate, and one whose elements all do not satisfy the predicate. - _.partition = function(obj, predicate, context) { - predicate = cb(predicate, context); - var pass = [], fail = []; - _.each(obj, function(value, key, obj) { - (predicate(value, key, obj) ? pass : fail).push(value); - }); - return [pass, fail]; - }; - - // Array Functions - // --------------- - - // Get the first element of an array. Passing **n** will return the first N - // values in the array. Aliased as `head` and `take`. The **guard** check - // allows it to work with `_.map`. - _.first = _.head = _.take = function(array, n, guard) { - if (array == null) return void 0; - if (n == null || guard) return array[0]; - return _.initial(array, array.length - n); - }; - - // Returns everything but the last entry of the array. Especially useful on - // the arguments object. Passing **n** will return all the values in - // the array, excluding the last N. - _.initial = function(array, n, guard) { - return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n))); - }; - - // Get the last element of an array. Passing **n** will return the last N - // values in the array. - _.last = function(array, n, guard) { - if (array == null) return void 0; - if (n == null || guard) return array[array.length - 1]; - return _.rest(array, Math.max(0, array.length - n)); - }; - - // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. - // Especially useful on the arguments object. Passing an **n** will return - // the rest N values in the array. - _.rest = _.tail = _.drop = function(array, n, guard) { - return slice.call(array, n == null || guard ? 1 : n); - }; - - // Trim out all falsy values from an array. - _.compact = function(array) { - return _.filter(array, _.identity); - }; - - // Internal implementation of a recursive `flatten` function. - var flatten = function(input, shallow, strict, startIndex) { - var output = [], idx = 0; - for (var i = startIndex || 0, length = getLength(input); i < length; i++) { - var value = input[i]; - if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) { - //flatten current level of array or arguments object - if (!shallow) value = flatten(value, shallow, strict); - var j = 0, len = value.length; - output.length += len; - while (j < len) { - output[idx++] = value[j++]; - } - } else if (!strict) { - output[idx++] = value; - } - } - return output; - }; - - // Flatten out an array, either recursively (by default), or just one level. - _.flatten = function(array, shallow) { - return flatten(array, shallow, false); - }; - - // Return a version of the array that does not contain the specified value(s). - _.without = function(array) { - return _.difference(array, slice.call(arguments, 1)); - }; - - // Produce a duplicate-free version of the array. If the array has already - // been sorted, you have the option of using a faster algorithm. - // Aliased as `unique`. - _.uniq = _.unique = function(array, isSorted, iteratee, context) { - if (!_.isBoolean(isSorted)) { - context = iteratee; - iteratee = isSorted; - isSorted = false; - } - if (iteratee != null) iteratee = cb(iteratee, context); - var result = []; - var seen = []; - for (var i = 0, length = getLength(array); i < length; i++) { - var value = array[i], - computed = iteratee ? iteratee(value, i, array) : value; - if (isSorted) { - if (!i || seen !== computed) result.push(value); - seen = computed; - } else if (iteratee) { - if (!_.contains(seen, computed)) { - seen.push(computed); - result.push(value); - } - } else if (!_.contains(result, value)) { - result.push(value); - } - } - return result; - }; - - // Produce an array that contains the union: each distinct element from all of - // the passed-in arrays. - _.union = function() { - return _.uniq(flatten(arguments, true, true)); - }; - - // Produce an array that contains every item shared between all the - // passed-in arrays. - _.intersection = function(array) { - var result = []; - var argsLength = arguments.length; - for (var i = 0, length = getLength(array); i < length; i++) { - var item = array[i]; - if (_.contains(result, item)) continue; - for (var j = 1; j < argsLength; j++) { - if (!_.contains(arguments[j], item)) break; - } - if (j === argsLength) result.push(item); - } - return result; - }; - - // Take the difference between one array and a number of other arrays. - // Only the elements present in just the first array will remain. - _.difference = function(array) { - var rest = flatten(arguments, true, true, 1); - return _.filter(array, function(value){ - return !_.contains(rest, value); - }); - }; - - // Zip together multiple lists into a single array -- elements that share - // an index go together. - _.zip = function() { - return _.unzip(arguments); - }; - - // Complement of _.zip. Unzip accepts an array of arrays and groups - // each array's elements on shared indices - _.unzip = function(array) { - var length = array && _.max(array, getLength).length || 0; - var result = Array(length); - - for (var index = 0; index < length; index++) { - result[index] = _.pluck(array, index); - } - return result; - }; - - // Converts lists into objects. Pass either a single array of `[key, value]` - // pairs, or two parallel arrays of the same length -- one of keys, and one of - // the corresponding values. - _.object = function(list, values) { - var result = {}; - for (var i = 0, length = getLength(list); i < length; i++) { - if (values) { - result[list[i]] = values[i]; - } else { - result[list[i][0]] = list[i][1]; - } - } - return result; - }; - - // Generator function to create the findIndex and findLastIndex functions - function createPredicateIndexFinder(dir) { - return function(array, predicate, context) { - predicate = cb(predicate, context); - var length = getLength(array); - var index = dir > 0 ? 0 : length - 1; - for (; index >= 0 && index < length; index += dir) { - if (predicate(array[index], index, array)) return index; - } - return -1; - }; - } - - // Returns the first index on an array-like that passes a predicate test - _.findIndex = createPredicateIndexFinder(1); - _.findLastIndex = createPredicateIndexFinder(-1); - - // Use a comparator function to figure out the smallest index at which - // an object should be inserted so as to maintain order. Uses binary search. - _.sortedIndex = function(array, obj, iteratee, context) { - iteratee = cb(iteratee, context, 1); - var value = iteratee(obj); - var low = 0, high = getLength(array); - while (low < high) { - var mid = Math.floor((low + high) / 2); - if (iteratee(array[mid]) < value) low = mid + 1; else high = mid; - } - return low; - }; - - // Generator function to create the indexOf and lastIndexOf functions - function createIndexFinder(dir, predicateFind, sortedIndex) { - return function(array, item, idx) { - var i = 0, length = getLength(array); - if (typeof idx == 'number') { - if (dir > 0) { - i = idx >= 0 ? idx : Math.max(idx + length, i); - } else { - length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1; - } - } else if (sortedIndex && idx && length) { - idx = sortedIndex(array, item); - return array[idx] === item ? idx : -1; - } - if (item !== item) { - idx = predicateFind(slice.call(array, i, length), _.isNaN); - return idx >= 0 ? idx + i : -1; - } - for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) { - if (array[idx] === item) return idx; - } - return -1; - }; - } - - // Return the position of the first occurrence of an item in an array, - // or -1 if the item is not included in the array. - // If the array is large and already in sort order, pass `true` - // for **isSorted** to use binary search. - _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex); - _.lastIndexOf = createIndexFinder(-1, _.findLastIndex); - - // Generate an integer Array containing an arithmetic progression. A port of - // the native Python `range()` function. See - // [the Python documentation](http://docs.python.org/library/functions.html#range). - _.range = function(start, stop, step) { - if (stop == null) { - stop = start || 0; - start = 0; - } - step = step || 1; - - var length = Math.max(Math.ceil((stop - start) / step), 0); - var range = Array(length); - - for (var idx = 0; idx < length; idx++, start += step) { - range[idx] = start; - } - - return range; - }; - - // Function (ahem) Functions - // ------------------ - - // Determines whether to execute a function as a constructor - // or a normal function with the provided arguments - var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) { - if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args); - var self = baseCreate(sourceFunc.prototype); - var result = sourceFunc.apply(self, args); - if (_.isObject(result)) return result; - return self; - }; - - // Create a function bound to a given object (assigning `this`, and arguments, - // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if - // available. - _.bind = function(func, context) { - if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); - if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function'); - var args = slice.call(arguments, 2); - var bound = function() { - return executeBound(func, bound, context, this, args.concat(slice.call(arguments))); - }; - return bound; - }; - - // Partially apply a function by creating a version that has had some of its - // arguments pre-filled, without changing its dynamic `this` context. _ acts - // as a placeholder, allowing any combination of arguments to be pre-filled. - _.partial = function(func) { - var boundArgs = slice.call(arguments, 1); - var bound = function() { - var position = 0, length = boundArgs.length; - var args = Array(length); - for (var i = 0; i < length; i++) { - args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i]; - } - while (position < arguments.length) args.push(arguments[position++]); - return executeBound(func, bound, this, this, args); - }; - return bound; - }; - - // Bind a number of an object's methods to that object. Remaining arguments - // are the method names to be bound. Useful for ensuring that all callbacks - // defined on an object belong to it. - _.bindAll = function(obj) { - var i, length = arguments.length, key; - if (length <= 1) throw new Error('bindAll must be passed function names'); - for (i = 1; i < length; i++) { - key = arguments[i]; - obj[key] = _.bind(obj[key], obj); - } - return obj; - }; - - // Memoize an expensive function by storing its results. - _.memoize = function(func, hasher) { - var memoize = function(key) { - var cache = memoize.cache; - var address = '' + (hasher ? hasher.apply(this, arguments) : key); - if (!_.has(cache, address)) cache[address] = func.apply(this, arguments); - return cache[address]; - }; - memoize.cache = {}; - return memoize; - }; - - // Delays a function for the given number of milliseconds, and then calls - // it with the arguments supplied. - _.delay = function(func, wait) { - var args = slice.call(arguments, 2); - return setTimeout(function(){ - return func.apply(null, args); - }, wait); - }; - - // Defers a function, scheduling it to run after the current call stack has - // cleared. - _.defer = _.partial(_.delay, _, 1); - - // Returns a function, that, when invoked, will only be triggered at most once - // during a given window of time. Normally, the throttled function will run - // as much as it can, without ever going more than once per `wait` duration; - // but if you'd like to disable the execution on the leading edge, pass - // `{leading: false}`. To disable execution on the trailing edge, ditto. - _.throttle = function(func, wait, options) { - var context, args, result; - var timeout = null; - var previous = 0; - if (!options) options = {}; - var later = function() { - previous = options.leading === false ? 0 : _.now(); - timeout = null; - result = func.apply(context, args); - if (!timeout) context = args = null; - }; - return function() { - var now = _.now(); - if (!previous && options.leading === false) previous = now; - var remaining = wait - (now - previous); - context = this; - args = arguments; - if (remaining <= 0 || remaining > wait) { - if (timeout) { - clearTimeout(timeout); - timeout = null; - } - previous = now; - result = func.apply(context, args); - if (!timeout) context = args = null; - } else if (!timeout && options.trailing !== false) { - timeout = setTimeout(later, remaining); - } - return result; - }; - }; - - // Returns a function, that, as long as it continues to be invoked, will not - // be triggered. The function will be called after it stops being called for - // N milliseconds. If `immediate` is passed, trigger the function on the - // leading edge, instead of the trailing. - _.debounce = function(func, wait, immediate) { - var timeout, args, context, timestamp, result; - - var later = function() { - var last = _.now() - timestamp; - - if (last < wait && last >= 0) { - timeout = setTimeout(later, wait - last); - } else { - timeout = null; - if (!immediate) { - result = func.apply(context, args); - if (!timeout) context = args = null; - } - } - }; - - return function() { - context = this; - args = arguments; - timestamp = _.now(); - var callNow = immediate && !timeout; - if (!timeout) timeout = setTimeout(later, wait); - if (callNow) { - result = func.apply(context, args); - context = args = null; - } - - return result; - }; - }; - - // Returns the first function passed as an argument to the second, - // allowing you to adjust arguments, run code before and after, and - // conditionally execute the original function. - _.wrap = function(func, wrapper) { - return _.partial(wrapper, func); - }; - - // Returns a negated version of the passed-in predicate. - _.negate = function(predicate) { - return function() { - return !predicate.apply(this, arguments); - }; - }; - - // Returns a function that is the composition of a list of functions, each - // consuming the return value of the function that follows. - _.compose = function() { - var args = arguments; - var start = args.length - 1; - return function() { - var i = start; - var result = args[start].apply(this, arguments); - while (i--) result = args[i].call(this, result); - return result; - }; - }; - - // Returns a function that will only be executed on and after the Nth call. - _.after = function(times, func) { - return function() { - if (--times < 1) { - return func.apply(this, arguments); - } - }; - }; - - // Returns a function that will only be executed up to (but not including) the Nth call. - _.before = function(times, func) { - var memo; - return function() { - if (--times > 0) { - memo = func.apply(this, arguments); - } - if (times <= 1) func = null; - return memo; - }; - }; - - // Returns a function that will be executed at most one time, no matter how - // often you call it. Useful for lazy initialization. - _.once = _.partial(_.before, 2); - - // Object Functions - // ---------------- - - // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed. - var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString'); - var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString', - 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString']; - - function collectNonEnumProps(obj, keys) { - var nonEnumIdx = nonEnumerableProps.length; - var constructor = obj.constructor; - var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto; - - // Constructor is a special case. - var prop = 'constructor'; - if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop); - - while (nonEnumIdx--) { - prop = nonEnumerableProps[nonEnumIdx]; - if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) { - keys.push(prop); - } - } - } - - // Retrieve the names of an object's own properties. - // Delegates to **ECMAScript 5**'s native `Object.keys` - _.keys = function(obj) { - if (!_.isObject(obj)) return []; - if (nativeKeys) return nativeKeys(obj); - var keys = []; - for (var key in obj) if (_.has(obj, key)) keys.push(key); - // Ahem, IE < 9. - if (hasEnumBug) collectNonEnumProps(obj, keys); - return keys; - }; - - // Retrieve all the property names of an object. - _.allKeys = function(obj) { - if (!_.isObject(obj)) return []; - var keys = []; - for (var key in obj) keys.push(key); - // Ahem, IE < 9. - if (hasEnumBug) collectNonEnumProps(obj, keys); - return keys; - }; - - // Retrieve the values of an object's properties. - _.values = function(obj) { - var keys = _.keys(obj); - var length = keys.length; - var values = Array(length); - for (var i = 0; i < length; i++) { - values[i] = obj[keys[i]]; - } - return values; - }; - - // Returns the results of applying the iteratee to each element of the object - // In contrast to _.map it returns an object - _.mapObject = function(obj, iteratee, context) { - iteratee = cb(iteratee, context); - var keys = _.keys(obj), - length = keys.length, - results = {}, - currentKey; - for (var index = 0; index < length; index++) { - currentKey = keys[index]; - results[currentKey] = iteratee(obj[currentKey], currentKey, obj); - } - return results; - }; - - // Convert an object into a list of `[key, value]` pairs. - _.pairs = function(obj) { - var keys = _.keys(obj); - var length = keys.length; - var pairs = Array(length); - for (var i = 0; i < length; i++) { - pairs[i] = [keys[i], obj[keys[i]]]; - } - return pairs; - }; - - // Invert the keys and values of an object. The values must be serializable. - _.invert = function(obj) { - var result = {}; - var keys = _.keys(obj); - for (var i = 0, length = keys.length; i < length; i++) { - result[obj[keys[i]]] = keys[i]; - } - return result; - }; - - // Return a sorted list of the function names available on the object. - // Aliased as `methods` - _.functions = _.methods = function(obj) { - var names = []; - for (var key in obj) { - if (_.isFunction(obj[key])) names.push(key); - } - return names.sort(); - }; - - // Extend a given object with all the properties in passed-in object(s). - _.extend = createAssigner(_.allKeys); - - // Assigns a given object with all the own properties in the passed-in object(s) - // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) - _.extendOwn = _.assign = createAssigner(_.keys); - - // Returns the first key on an object that passes a predicate test - _.findKey = function(obj, predicate, context) { - predicate = cb(predicate, context); - var keys = _.keys(obj), key; - for (var i = 0, length = keys.length; i < length; i++) { - key = keys[i]; - if (predicate(obj[key], key, obj)) return key; - } - }; - - // Return a copy of the object only containing the whitelisted properties. - _.pick = function(object, oiteratee, context) { - var result = {}, obj = object, iteratee, keys; - if (obj == null) return result; - if (_.isFunction(oiteratee)) { - keys = _.allKeys(obj); - iteratee = optimizeCb(oiteratee, context); - } else { - keys = flatten(arguments, false, false, 1); - iteratee = function(value, key, obj) { return key in obj; }; - obj = Object(obj); - } - for (var i = 0, length = keys.length; i < length; i++) { - var key = keys[i]; - var value = obj[key]; - if (iteratee(value, key, obj)) result[key] = value; - } - return result; - }; - - // Return a copy of the object without the blacklisted properties. - _.omit = function(obj, iteratee, context) { - if (_.isFunction(iteratee)) { - iteratee = _.negate(iteratee); - } else { - var keys = _.map(flatten(arguments, false, false, 1), String); - iteratee = function(value, key) { - return !_.contains(keys, key); - }; - } - return _.pick(obj, iteratee, context); - }; - - // Fill in a given object with default properties. - _.defaults = createAssigner(_.allKeys, true); - - // Creates an object that inherits from the given prototype object. - // If additional properties are provided then they will be added to the - // created object. - _.create = function(prototype, props) { - var result = baseCreate(prototype); - if (props) _.extendOwn(result, props); - return result; - }; - - // Create a (shallow-cloned) duplicate of an object. - _.clone = function(obj) { - if (!_.isObject(obj)) return obj; - return _.isArray(obj) ? obj.slice() : _.extend({}, obj); - }; - - // Invokes interceptor with the obj, and then returns obj. - // The primary purpose of this method is to "tap into" a method chain, in - // order to perform operations on intermediate results within the chain. - _.tap = function(obj, interceptor) { - interceptor(obj); - return obj; - }; - - // Returns whether an object has a given set of `key:value` pairs. - _.isMatch = function(object, attrs) { - var keys = _.keys(attrs), length = keys.length; - if (object == null) return !length; - var obj = Object(object); - for (var i = 0; i < length; i++) { - var key = keys[i]; - if (attrs[key] !== obj[key] || !(key in obj)) return false; - } - return true; - }; - - - // Internal recursive comparison function for `isEqual`. - var eq = function(a, b, aStack, bStack) { - // Identical objects are equal. `0 === -0`, but they aren't identical. - // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal). - if (a === b) return a !== 0 || 1 / a === 1 / b; - // A strict comparison is necessary because `null == undefined`. - if (a == null || b == null) return a === b; - // Unwrap any wrapped objects. - if (a instanceof _) a = a._wrapped; - if (b instanceof _) b = b._wrapped; - // Compare `[[Class]]` names. - var className = toString.call(a); - if (className !== toString.call(b)) return false; - switch (className) { - // Strings, numbers, regular expressions, dates, and booleans are compared by value. - case '[object RegExp]': - // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i') - case '[object String]': - // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is - // equivalent to `new String("5")`. - return '' + a === '' + b; - case '[object Number]': - // `NaN`s are equivalent, but non-reflexive. - // Object(NaN) is equivalent to NaN - if (+a !== +a) return +b !== +b; - // An `egal` comparison is performed for other numeric values. - return +a === 0 ? 1 / +a === 1 / b : +a === +b; - case '[object Date]': - case '[object Boolean]': - // Coerce dates and booleans to numeric primitive values. Dates are compared by their - // millisecond representations. Note that invalid dates with millisecond representations - // of `NaN` are not equivalent. - return +a === +b; - } - - var areArrays = className === '[object Array]'; - if (!areArrays) { - if (typeof a != 'object' || typeof b != 'object') return false; - - // Objects with different constructors are not equivalent, but `Object`s or `Array`s - // from different frames are. - var aCtor = a.constructor, bCtor = b.constructor; - if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor && - _.isFunction(bCtor) && bCtor instanceof bCtor) - && ('constructor' in a && 'constructor' in b)) { - return false; - } - } - // Assume equality for cyclic structures. The algorithm for detecting cyclic - // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. - - // Initializing stack of traversed objects. - // It's done here since we only need them for objects and arrays comparison. - aStack = aStack || []; - bStack = bStack || []; - var length = aStack.length; - while (length--) { - // Linear search. Performance is inversely proportional to the number of - // unique nested structures. - if (aStack[length] === a) return bStack[length] === b; - } - - // Add the first object to the stack of traversed objects. - aStack.push(a); - bStack.push(b); - - // Recursively compare objects and arrays. - if (areArrays) { - // Compare array lengths to determine if a deep comparison is necessary. - length = a.length; - if (length !== b.length) return false; - // Deep compare the contents, ignoring non-numeric properties. - while (length--) { - if (!eq(a[length], b[length], aStack, bStack)) return false; - } - } else { - // Deep compare objects. - var keys = _.keys(a), key; - length = keys.length; - // Ensure that both objects contain the same number of properties before comparing deep equality. - if (_.keys(b).length !== length) return false; - while (length--) { - // Deep compare each member - key = keys[length]; - if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false; - } - } - // Remove the first object from the stack of traversed objects. - aStack.pop(); - bStack.pop(); - return true; - }; - - // Perform a deep comparison to check if two objects are equal. - _.isEqual = function(a, b) { - return eq(a, b); - }; - - // Is a given array, string, or object empty? - // An "empty" object has no enumerable own-properties. - _.isEmpty = function(obj) { - if (obj == null) return true; - if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0; - return _.keys(obj).length === 0; - }; - - // Is a given value a DOM element? - _.isElement = function(obj) { - return !!(obj && obj.nodeType === 1); - }; - - // Is a given value an array? - // Delegates to ECMA5's native Array.isArray - _.isArray = nativeIsArray || function(obj) { - return toString.call(obj) === '[object Array]'; - }; - - // Is a given variable an object? - _.isObject = function(obj) { - var type = typeof obj; - return type === 'function' || type === 'object' && !!obj; - }; - - // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError. - _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) { - _['is' + name] = function(obj) { - return toString.call(obj) === '[object ' + name + ']'; - }; - }); - - // Define a fallback version of the method in browsers (ahem, IE < 9), where - // there isn't any inspectable "Arguments" type. - if (!_.isArguments(arguments)) { - _.isArguments = function(obj) { - return _.has(obj, 'callee'); - }; - } - - // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8, - // IE 11 (#1621), and in Safari 8 (#1929). - if (typeof /./ != 'function' && typeof Int8Array != 'object') { - _.isFunction = function(obj) { - return typeof obj == 'function' || false; - }; - } - - // Is a given object a finite number? - _.isFinite = function(obj) { - return isFinite(obj) && !isNaN(parseFloat(obj)); - }; - - // Is the given value `NaN`? (NaN is the only number which does not equal itself). - _.isNaN = function(obj) { - return _.isNumber(obj) && obj !== +obj; - }; - - // Is a given value a boolean? - _.isBoolean = function(obj) { - return obj === true || obj === false || toString.call(obj) === '[object Boolean]'; - }; - - // Is a given value equal to null? - _.isNull = function(obj) { - return obj === null; - }; - - // Is a given variable undefined? - _.isUndefined = function(obj) { - return obj === void 0; - }; - - // Shortcut function for checking if an object has a given property directly - // on itself (in other words, not on a prototype). - _.has = function(obj, key) { - return obj != null && hasOwnProperty.call(obj, key); - }; - - // Utility Functions - // ----------------- - - // Run Underscore.js in *noConflict* mode, returning the `_` variable to its - // previous owner. Returns a reference to the Underscore object. - _.noConflict = function() { - root._ = previousUnderscore; - return this; - }; - - // Keep the identity function around for default iteratees. - _.identity = function(value) { - return value; - }; - - // Predicate-generating functions. Often useful outside of Underscore. - _.constant = function(value) { - return function() { - return value; - }; - }; - - _.noop = function(){}; - - _.property = property; - - // Generates a function for a given object that returns a given property. - _.propertyOf = function(obj) { - return obj == null ? function(){} : function(key) { - return obj[key]; - }; - }; - - // Returns a predicate for checking whether an object has a given set of - // `key:value` pairs. - _.matcher = _.matches = function(attrs) { - attrs = _.extendOwn({}, attrs); - return function(obj) { - return _.isMatch(obj, attrs); - }; - }; - - // Run a function **n** times. - _.times = function(n, iteratee, context) { - var accum = Array(Math.max(0, n)); - iteratee = optimizeCb(iteratee, context, 1); - for (var i = 0; i < n; i++) accum[i] = iteratee(i); - return accum; - }; - - // Return a random integer between min and max (inclusive). - _.random = function(min, max) { - if (max == null) { - max = min; - min = 0; - } - return min + Math.floor(Math.random() * (max - min + 1)); - }; - - // A (possibly faster) way to get the current timestamp as an integer. - _.now = Date.now || function() { - return new Date().getTime(); - }; - - // List of HTML entities for escaping. - var escapeMap = { - '&': '&', - '<': '<', - '>': '>', - '"': '"', - "'": ''', - '`': '`' - }; - var unescapeMap = _.invert(escapeMap); - - // Functions for escaping and unescaping strings to/from HTML interpolation. - var createEscaper = function(map) { - var escaper = function(match) { - return map[match]; - }; - // Regexes for identifying a key that needs to be escaped - var source = '(?:' + _.keys(map).join('|') + ')'; - var testRegexp = RegExp(source); - var replaceRegexp = RegExp(source, 'g'); - return function(string) { - string = string == null ? '' : '' + string; - return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string; - }; - }; - _.escape = createEscaper(escapeMap); - _.unescape = createEscaper(unescapeMap); - - // If the value of the named `property` is a function then invoke it with the - // `object` as context; otherwise, return it. - _.result = function(object, property, fallback) { - var value = object == null ? void 0 : object[property]; - if (value === void 0) { - value = fallback; - } - return _.isFunction(value) ? value.call(object) : value; - }; - - // Generate a unique integer id (unique within the entire client session). - // Useful for temporary DOM ids. - var idCounter = 0; - _.uniqueId = function(prefix) { - var id = ++idCounter + ''; - return prefix ? prefix + id : id; - }; - - // By default, Underscore uses ERB-style template delimiters, change the - // following template settings to use alternative delimiters. - _.templateSettings = { - evaluate : /<%([\s\S]+?)%>/g, - interpolate : /<%=([\s\S]+?)%>/g, - escape : /<%-([\s\S]+?)%>/g - }; - - // When customizing `templateSettings`, if you don't want to define an - // interpolation, evaluation or escaping regex, we need one that is - // guaranteed not to match. - var noMatch = /(.)^/; - - // Certain characters need to be escaped so that they can be put into a - // string literal. - var escapes = { - "'": "'", - '\\': '\\', - '\r': 'r', - '\n': 'n', - '\u2028': 'u2028', - '\u2029': 'u2029' - }; - - var escaper = /\\|'|\r|\n|\u2028|\u2029/g; - - var escapeChar = function(match) { - return '\\' + escapes[match]; - }; - - // JavaScript micro-templating, similar to John Resig's implementation. - // Underscore templating handles arbitrary delimiters, preserves whitespace, - // and correctly escapes quotes within interpolated code. - // NB: `oldSettings` only exists for backwards compatibility. - _.template = function(text, settings, oldSettings) { - if (!settings && oldSettings) settings = oldSettings; - settings = _.defaults({}, settings, _.templateSettings); - - // Combine delimiters into one regular expression via alternation. - var matcher = RegExp([ - (settings.escape || noMatch).source, - (settings.interpolate || noMatch).source, - (settings.evaluate || noMatch).source - ].join('|') + '|$', 'g'); - - // Compile the template source, escaping string literals appropriately. - var index = 0; - var source = "__p+='"; - text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { - source += text.slice(index, offset).replace(escaper, escapeChar); - index = offset + match.length; - - if (escape) { - source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; - } else if (interpolate) { - source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; - } else if (evaluate) { - source += "';\n" + evaluate + "\n__p+='"; - } - - // Adobe VMs need the match returned to produce the correct offest. - return match; - }); - source += "';\n"; - - // If a variable is not specified, place data values in local scope. - if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; - - source = "var __t,__p='',__j=Array.prototype.join," + - "print=function(){__p+=__j.call(arguments,'');};\n" + - source + 'return __p;\n'; - - try { - var render = new Function(settings.variable || 'obj', '_', source); - } catch (e) { - e.source = source; - throw e; - } - - var template = function(data) { - return render.call(this, data, _); - }; - - // Provide the compiled source as a convenience for precompilation. - var argument = settings.variable || 'obj'; - template.source = 'function(' + argument + '){\n' + source + '}'; - - return template; - }; - - // Add a "chain" function. Start chaining a wrapped Underscore object. - _.chain = function(obj) { - var instance = _(obj); - instance._chain = true; - return instance; - }; - - // OOP - // --------------- - // If Underscore is called as a function, it returns a wrapped object that - // can be used OO-style. This wrapper holds altered versions of all the - // underscore functions. Wrapped objects may be chained. - - // Helper function to continue chaining intermediate results. - var result = function(instance, obj) { - return instance._chain ? _(obj).chain() : obj; - }; - - // Add your own custom functions to the Underscore object. - _.mixin = function(obj) { - _.each(_.functions(obj), function(name) { - var func = _[name] = obj[name]; - _.prototype[name] = function() { - var args = [this._wrapped]; - push.apply(args, arguments); - return result(this, func.apply(_, args)); - }; - }); - }; - - // Add all of the Underscore functions to the wrapper object. - _.mixin(_); - - // Add all mutator Array functions to the wrapper. - _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { - var method = ArrayProto[name]; - _.prototype[name] = function() { - var obj = this._wrapped; - method.apply(obj, arguments); - if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0]; - return result(this, obj); - }; - }); - - // Add all accessor Array functions to the wrapper. - _.each(['concat', 'join', 'slice'], function(name) { - var method = ArrayProto[name]; - _.prototype[name] = function() { - return result(this, method.apply(this._wrapped, arguments)); - }; - }); - - // Extracts the result from a wrapped and chained object. - _.prototype.value = function() { - return this._wrapped; - }; - - // Provide unwrapping proxy for some methods used in engine operations - // such as arithmetic and JSON stringification. - _.prototype.valueOf = _.prototype.toJSON = _.prototype.value; - - _.prototype.toString = function() { - return '' + this._wrapped; - }; - - // AMD registration happens at the end for compatibility with AMD loaders - // that may not enforce next-turn semantics on modules. Even though general - // practice for AMD registration is to be anonymous, underscore registers - // as a named module because, like jQuery, it is a base library that is - // popular enough to be bundled in a third party lib, but not be part of - // an AMD load request. Those cases could generate an error when an - // anonymous define() is called outside of a loader request. - if (typeof define === 'function' && define.amd) { - define('underscore', [], function() { - return _; - }); - } -}.call(this)); - -},{}],3:[function(require,module,exports){ -'use strict'; - -var _ = require('underscore'), - events = require('../events'); - -module.exports = function(videojs) { - var MenuItem = videojs.getComponent('MenuItem'); - - /** - * A MenuItem to represent a video resolution - * - * @class QualityOption - * @extends videojs.MenuItem - */ - return videojs.extend(MenuItem, { - - /** - * @inheritdoc - */ - constructor: function(player, options) { - var source = options.source; - - if (!_.isObject(source)) { - throw new Error('was not provided a "source" object, but rather: ' + (typeof source)); - } - - options = _.extend({ - selectable: true, - label: source.label, - }, options); - - MenuItem.call(this, player, options); - - this.source = source; - }, - - /** - * @inheritdoc - */ - handleClick: function(event) { - MenuItem.prototype.handleClick.call(this, event); - this.player().trigger(events.QUALITY_REQUESTED, this.source); - }, - - }); -}; - -},{"../events":5,"underscore":2}],4:[function(require,module,exports){ -'use strict'; - -var _ = require('underscore'), - events = require('../events'), - qualityOptionFactory = require('./QualityOption'), - QUALITY_CHANGE_CLASS = 'vjs-quality-changing'; - -module.exports = function(videojs) { - var MenuButton = videojs.getComponent('MenuButton'), - QualityOption = qualityOptionFactory(videojs), - QualitySelector; - - /** - * A component for changing video resolutions - * - * @class QualitySelector - * @extends videojs.Button - */ - QualitySelector = videojs.extend(MenuButton, { - - /** - * @inheritdoc - */ - constructor: function(player, options) { - MenuButton.call(this, player, options); - - // Update interface instantly so the user's change is acknowledged - player.on(events.QUALITY_REQUESTED, function(event, newSource) { - this.setSelectedSource(newSource); - player.addClass(QUALITY_CHANGE_CLASS); - - player.one('loadeddata', function() { - player.removeClass(QUALITY_CHANGE_CLASS); - }); - }.bind(this)); - - player.on(events.QUALITY_SELECTED, function(event, newSource) { - // Update the selected source with the source that was actually selected - this.setSelectedSource(newSource); - }.bind(this)); - - // Since it's possible for the player to get a source before the selector is - // created, make sure to update once we get a "ready" signal. - player.one('ready', function() { - this.selectedSrc = player.src(); - this.update(); - }.bind(this)); - - this.controlText('Open quality selector menu'); - }, - - /** - * Updates the source that is selected in the menu - * - * @param source {object} player source to display as selected - */ - setSelectedSource: function(source) { - var src = (source ? source.src : undefined); - - if (this.selectedSrc !== src) { - this.selectedSrc = src; - this.update(); - } - }, - - /** - * @inheritdoc - */ - createItems: function() { - var player = this.player(), - sources = player.currentSources(); - - if (!sources || sources.length < 2) { - return []; - } - - return _.map(sources, function(source) { - return new QualityOption(player, { - source: source, - selected: source.src === this.selectedSrc, - }); - }.bind(this)); - }, - - /** - * @inheritdoc - */ - buildWrapperCSSClass: function() { - return 'vjs-quality-selector ' + MenuButton.prototype.buildWrapperCSSClass.call(this); - }, - - }); - - videojs.registerComponent('QualitySelector', QualitySelector); - - return QualitySelector; -}; - -},{"../events":5,"./QualityOption":3,"underscore":2}],5:[function(require,module,exports){ -'use strict'; - -module.exports = { - - QUALITY_REQUESTED: 'qualityRequested', - QUALITY_SELECTED: 'qualitySelected', - -}; - -},{}],6:[function(require,module,exports){ -'use strict'; - -var _ = require('underscore'), - events = require('./events'), - qualitySelectorFactory = require('./components/QualitySelector'), - sourceInterceptorFactory = require('./middleware/SourceInterceptor'), - SafeSeek = require('./util/SafeSeek'); - -module.exports = function(videojs) { - videojs = videojs || window.videojs; - - qualitySelectorFactory(videojs); - sourceInterceptorFactory(videojs); - - videojs.hook('setup', function(player) { - function changeQuality(event, newSource) { - var sources = player.currentSources(), - currentTime = player.currentTime(), - isPaused = player.paused(), - selectedSource; - - // Clear out any previously selected sources (see: #11) - _.each(sources, function(source) { - source.selected = false; - }); - - selectedSource = _.findWhere(sources, { src: newSource.src }); - // Note: `_.findWhere` returns a reference to an object. Thus the - // following updates the original object in `sources`. - selectedSource.selected = true; - - if (player._qualitySelectorSafeSeek) { - player._qualitySelectorSafeSeek.onQualitySelectionChange(); - } - - player.src(sources); - - player.ready(function() { - if (!player._qualitySelectorSafeSeek || player._qualitySelectorSafeSeek.hasFinished()) { - // Either we don't have a pending seek action or the one that we have is no - // longer applicable. This block must be within a `player.ready` callback - // because the call to `player.src` above is asynchronous, and so not - // having it within this `ready` callback would cause the SourceInterceptor - // to execute after this block instead of before. - // - // We save the `currentTime` within the SafeSeek instance because if - // multiple QUALITY_REQUESTED events are received before the SafeSeek - // operation finishes, the player's `currentTime` will be `0` if the - // player's `src` is updated but the player's `currentTime` has not yet - // been set by the SafeSeek operation. - player._qualitySelectorSafeSeek = new SafeSeek(player, currentTime); - } - - if (!isPaused) { - player.play(); - } - }); - } - - // Add handler to switch sources when the user requests a change - player.on(events.QUALITY_REQUESTED, changeQuality); - }); -}; - -module.exports.EVENTS = events; - -},{"./components/QualitySelector":4,"./events":5,"./middleware/SourceInterceptor":7,"./util/SafeSeek":9,"underscore":2}],7:[function(require,module,exports){ -'use strict'; - -var _ = require('underscore'), - events = require('../events'); - -module.exports = function(videojs) { - - videojs.use('*', function(player) { - - return { - - setSource: function(playerSelectedSource, next) { - var sources = player.currentSources(), - userSelectedSource, chosenSource; - - if (player._qualitySelectorSafeSeek) { - player._qualitySelectorSafeSeek.onPlayerSourcesChange(); - } - - // There are generally two source options, the one that videojs - // auto-selects and the one that a "user" of this plugin has - // supplied via the `selected` property. `selected` can come from - // either the `` tag or the list of sources passed to - // videojs using `src()`. - - userSelectedSource = _.find(sources, function(source) { - // Must check for both boolean and string 'true' as sources set - // programmatically should use a boolean, but those coming from - // a `` tag will use a string. - return source.selected === true || source.selected === 'true'; - }); - - chosenSource = userSelectedSource || playerSelectedSource; - - player.trigger(events.QUALITY_SELECTED, chosenSource); - - // Pass along the chosen source - next(null, chosenSource); - }, - - }; - - }); - -}; - -},{"../events":5,"underscore":2}],8:[function(require,module,exports){ -'use strict'; - -require('./index')(); - -},{"./index":6}],9:[function(require,module,exports){ -'use strict'; - -var Class = require('class.extend'); - -module.exports = Class.extend({ - init: function(player, seekToTime) { - this._player = player; - this._seekToTime = seekToTime; - this._hasFinished = false; - this._keepThisInstanceWhenPlayerSourcesChange = false; - this._seekWhenSafe(); - }, - - _seekWhenSafe: function() { - var HAVE_FUTURE_DATA = 3; - - // `readyState` in Video.js is the same as the HTML5 Media element's `readyState` - // property. - // - // `readyState` is an enum of 5 values (0-4), each of which represent a state of - // readiness to play. The meaning of the values range from HAVE_NOTHING (0), meaning - // no data is available to HAVE_ENOUGH_DATA (4), meaning all data is loaded and the - // video can be played all the way through. - // - // In order to seek successfully, the `readyState` must be at least HAVE_FUTURE_DATA - // (3). - // - // @see http://docs.videojs.com/player#readyState - // @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/readyState - // @see https://dev.w3.org/html5/spec-preview/media-elements.html#seek-the-media-controller - if (this._player.readyState() < HAVE_FUTURE_DATA) { - this._seekFn = this._seek.bind(this); - // The `canplay` event means that the `readyState` is at least HAVE_FUTURE_DATA. - this._player.one('canplay', this._seekFn); - } else { - this._seek(); - } - }, - - onPlayerSourcesChange: function() { - if (this._keepThisInstanceWhenPlayerSourcesChange) { - // By setting this to `false`, we know that if the player sources change again - // the change did not originate from a quality selection change, the new sources - // are likely different from the old sources, and so this pending seek no longer - // applies. - this._keepThisInstanceWhenPlayerSourcesChange = false; - } else { - this.cancel(); - } - }, - - onQualitySelectionChange: function() { - // `onPlayerSourcesChange` will cancel this pending seek unless we tell it not to. - // We need to reuse this same pending seek instance because when the player is - // paused, the `preload` attribute is set to `none`, and the user selects one - // quality option and then another, the player cannot seek until the player has - // enough data to do so (and the `canplay` event is fired) and thus on the second - // selection the player's `currentTime()` is `0` and when the video plays we would - // seek to `0` instead of the correct time. - if (!this.hasFinished()) { - this._keepThisInstanceWhenPlayerSourcesChange = true; - } - }, - - _seek: function() { - this._player.currentTime(this._seekToTime); - this._keepThisInstanceWhenPlayerSourcesChange = false; - this._hasFinished = true; - }, - - hasFinished: function() { - return this._hasFinished; - }, - - cancel: function() { - this._player.off('canplay', this._seekFn); - this._keepThisInstanceWhenPlayerSourcesChange = false; - this._hasFinished = true; - }, -}); - -},{"class.extend":1}]},{},[8]);