The previous method breaks Always Loop feature on iOS 15.
The previous player.currentTime(player.duration() + 1) sometimes breaks the entire player.
Now it jumps to (end - 1) seconds when the time goes between over half and (end - 2) seconds.
With Always Loop on, player will jump to the beginning after 1 second.
Fixes audio mode duration doubled in iPhone iOS browsers. The player will stop after reaching the real duration.
iOS() checks both iOS and iPadOS.
Only tested on iPhone iOS browsers. Testers needed for behavior of iPadOS and MacOS.
Besides `auto`, `best` and `worst` it is now possible to select a target height.
If the target height is not available the closest lower height is selected.
This fixes a quite severe user experience issue where pressing the
'alt', 'meta' and/or 'ctrl' key along with one of the supported keys
(e.g. 'f' to enter video fullscreen mode) would overwrite the default
browser behavior. In the case of 'f+meta' we would enter fullscreen
mode, and not open the browser search panel as one might expect.
This change is required to stay consistent with the way YouTube
handles keydown events.
* js: add support for keydown events
This will modify the player behavior even if the player element is unfocused.
Based on the YouTube key bindings, allow to
- toggle playback with space and 'k' key
- increase and decrease player volume with up / down arrow key
- mute and unmute player with 'm' key
- jump forwards and backwards by 5 seconds with right / left arrow key
- jump forwards and backwards by 10 seconds with 'l' / 'j' key
- set video progress with number keys 0–9
- toggle captions with 'c' key
- toggle fullscreen mode with 'f' key
- play next video with 'N' key
- increase and decrease playback speed with '>' / '<' key
* js: remove unused dependency 'videojs.hotkeys.min.js'
Support for controlling the player volume by scrolling over it is
still retained by copying over the relevant code part from the
aforementioned library.